|
Post by Pendragon on Aug 8, 2017 13:59:21 GMT
Warrior Warriors are extremely good at combat--defeating their enemies, controlling the flow of fight, and surviving such sorties themselves. While their clearly particular weapons and methods grant them a wide variety of strategies, few can match fighters for sheer fight amazing abilities.
Some take up arms for honor, money, or revenge. Others fight to prove themselves, to protect others, or because they do not know anything else. Still others learn the ways of weaponcraft to sharpen/improve their bodies in a fight and prove how good they are in war. Lords of the battlefield, fighters are a very different lot, training with number of weapons or just one, perfecting the uses of armor, learning the fighting ways of doing things of exotic masters, and studying the art of combat, all to shape themselves into living weapons.
Much more than negligible intense crooks, these gifted warriors appear about the genuine capacity to execute of their weapons, transforming hunks of metal into arms equipped for controlling kingdoms, killing creatures, and arousing the hearts of armed forces. Warriors, knights, seekers, and craftsmen of war, contenders are not at all like whatever other thing on the planet, and inconvenience to the individuals who hazard remaining against them. Requirement: Must start off as one.
Melee Techniques Note to access these techniques, requires Master Weapon Talent.
Wind Cutter Description: The user lifts their weapon up into the air and slash downwards until they hit the ground. By the power of the speed of this technique is so strong, it sends out a wind cutting shockwave that goes out straightforward 10 meters. Depending on the tier of the attack, the power increases and the range increases by 3 meters. However, the strain causes a small backslash to the user arms. The user can only perform this technique once per post. This skill is obtain at tier one.
Stinger Description: The user dashes fast while swinging their blade to stab an opponent. The user moves in a blur motion until they reach their max range at 6 meters and then their weapon user stabs or wide slash attack. This technique only uses two movements regardless of tier it is used. The user can only use this technique once per post due to excessive use of the user legs. At higher level tiers the user can increase the range by three meters. Uneven ground levels make this technique unable to use. Additionally, the user must use their legs in good condition. This skill is obtain at tier one.
High Crash Description: The user leaps up into the air and then comes crashing top on their opponent while using their weapon to cut or crush their opponent. The user bends their knees and leap up into the air, while using their weapon; they swing straight down, using the force of coming down and their weapon. They come down rapidly onto their opponent. Even if their opponent manages to dodge the attack, the attack creates a small crater around the surrounding area and shoot debris outwards. The crater is about three meters around the point of impact and debris shoots out five meters. Besides the use of their legs, they can left open while up in the air. This technique is obtained at tier 2 and at tier three power, the point of impact is 5 meters and debris range increases by 2 meters. This can be used twice per post.
Devil Rush Description: The user performs a rushing strike technique. Using a sword, axe, spear or anything that falls in their category. Their strikes can be slashes, stab, or whatever method they please with their weapon. In a single movement, they can perform two strikes at the lowest base tier. Each tier up, this amount increases by one strike. This technique can only be done once per post.
|
|