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Post by Pendragon on Aug 8, 2017 14:00:39 GMT
Fighter – Fighter exceed expectations at overcoming even the most overwhelming dangers, striking where it's least expected, and exploiting adversary vulnerabilities. Armada of foot and talented in battle, fighters can explore any combat zone effortlessly, helping partners wherever they are required most.
For the genuinely excellent, military aptitude rises above the combat zone—it is a way of life, a regulation, a perspective. These warrior-craftsmen look out techniques for the fight to come past swords and shields, discovering weapons inside themselves similarly as fit for devastating or executing as any cutting edge. These Fighters raise their bodies to end up weapons of war, from fight disapproved of normal life to self-trained brawlers. Fighters tread the way of teach, and those with the will to persevere through that way find inside themselves not what they are, but rather what they are intended to be. Requirement: Must start off as one.
Techniques Note for these techniques, you need Close quarter Specialist Talent.
Rock Breaker Description: The user unleashes a power straight forward punch or kick to their target. The force is so strong, it can even break rock spells of the same tier or below with a single attack. The user goes into their style stance and focuses their energy into their limp, and then they unleash their attack that can deal devastating damage on their target. This can only be done once per post. Obtain at Tier 1 automatically.
Parry Description: The user can block incoming attack ranging from a fist or weapon. This can block even other techniques of the same rank or below. How they do this is up to the RP’er. If incoming sword is coming for example, they can use their hand or leg and hit the side of the blade (the flat side) away from them. This can only be done once per post. This is obtain at tier 2.
Sakura Fist Description: Advance technique by the strongest fighters. The user gathers their energy and will power into their limo (fist or feet) and then releases it into a strike. They send off a shockwave blast that blow back their opponent and knock the wind out of them. There is more to this technique than just a shockwave, the user can make the attack bypass a wall or even an ally. Allowing them to hit someone who is hiding or avoid hitting a friend. This can be done twice per post, this technique damage is one rank lower than normal, which also includes movements amount. This is obtain at tier 2.
Disarm Description: The user disarm their opponent weapon. The user has to get close to the opponent and use their hands to disarm them. They take the weapon from their hands, knock it away, and drop it straight down. However, this technique is consider a grabbing move. Meaning anti grab technique can be used to counter the user. Can only be perform once per post and this is obtain at tier three.
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