Post by Pendragon on Aug 8, 2017 14:19:33 GMT
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Monsters can be found all over the world and depending on your location will depend on what you find. Requires five posts to search. Tier one is one paragraph each post, tier two is two paragraph each post and lastly, tier three is three paragraph each post in your search. Tier three requires someone to GM and be battle with.
Coastline
Coral Golem
Tier: 2
Classification: Construction.
Description: This tall creature appears to be made of wrinkled stone and coral, bits of plant life clinging to its creased body and clawlike hands. Coral golems are constructs made entirely of colonies of living coral drawn from the ocean. While their sharpened appendages are capable of performing tasks that require meticulous precision, they are equally useful in martial combat. Mages and Espers employ coral golems to collect delicate specimens of plant life from local beaches, spear and retrieve fish from the ocean for meals, and protect valuable locations such as their masters’ homes or veins of minerals and other potent resources. A coral golem is 9 feet tall and weighs 1,000 pounds. Whenever a coral golem is touching a body of saltwater of a size equal to or greater than its own size, it body recover it damage. Within two posts, it makes a 100% recovery.
Drops: 50 Gald. Coral golem core, sells for 20 gald.
Location: Coastline
Pterosaur, Dimorphodon
Tier: 2
Classification: Dinosaur
Description: Pterosaurs are often found in regions where dinosaurs and other prehistoric creatures are commonly encountered, yet they are not dinosaurs themselves. The pteranodon is the most well known and widespread of these flying reptiles, but numerous other species exist, such as the relatively small rhamphorhynchus, the venomous dimorphodon, and the lumbering, giraffe-sized quetzalcoatlus. While the larger pterosaurs are awkward fliers, the smaller ones can be quite agile and quick. Pterosaurs generally dwell on coastlines, along rivers, or near swamps or lakes, for the majority of their diet consists of fish snatched from the water in daring dives. Pterosaurs are quite territorial, though, and most won’t hesitate to swoop down and hiss, shriek, and attack things their size or larger. The dimorphodon is a robust pterosaur with a distinctively large skull—yet numerous hollows in the skull keep the creature’s weight rather low and allow it greater agility. The dimorphodon’s jaws contain two separate rows of differently shaped teeth: several larger fangs near the front (which are used to grip prey and inject poison) and a much larger number of smaller, sharp teeth along the rest of the jaw (used to cut through flesh). This unusual combination of different teeth is why in some areas the dimorphodon is known as the “fangbird” or the “vampire lizard,” although they don’t actually drink blood. Dimorphodons normally feed on fish, small reptiles, and birds, but when particularly hungry, flocks of these creatures have been known to gang up on larger prey, swooping in to bite and then retreating to watch from nearby cliff ledges or tree branches while the victim slowly succumbs to the poison. Once the creature is rendered helpless, the flock descends to eat its victim alive. Dimorphodons are particularly easy to train, and they are often used as guardians by local tribes or kept as exotic pets in larger cities.
Drops: 50 Gald.
Location: Coastline
Sea Drake
Tier: 3
Classification: Dragon
Description: Not quite sea serpent or dragon, this vicious beast is covered with shiny blue-green scales. Its arms serve as both wings and flippers. While obviously the product of draconic inbreeding, the heritage of sea drakes is less clear than that of other drakes. Among the strongest of the drakes, sea drakes still lack the mental acuity of their true dragon forebears, though they remain as brutally cunning as other drakes. Although amphibious, sea drakes spend the majority of their time in shallow coastal waters. Sea drakes are up to 14 feet long from their noses to the tips of their powerful tails. They weigh 2,000 pounds. The most solitary of all drakes, sea drakes prefer to hunt alone. Occasionally, however, they band together in packs to hunt larger prey. Such rampages can be a significant danger to coastal shipping. Sea Drakes often attempt to capsize a boat or ship of its size or smaller by ramming it and tipping it from underneath. A Sea Drake breathe a ball of electricity that strikes one target first, then arcs to other targets like chain lightning. This attack has a range of 100 feet and strength level of a tier three spell to the first target and tier two to the secondarily targets.
Drops: 100 gald. The Sea Drake scales be used in armor. It scales give resist to both water and lightning by one tier.
Location: Coastline
Kijimuna
Tier: 1
Classification: Goblin
Description: At first glance, this creature appears to be a mischievously smiling young child with bright red hair clad only in a grass skirt. A closer look reveals goblinoid ears and a mouth full of pointed teeth. The childlike kijimunas bear physical similarities to their Inner Sea cousins, the goblins, sharing their small size, leathery skin, and large, pointed ears. However, kijimunas’ hair stands out as their most prominent features—long, wild manes of blazing red. These tricky creatures nearly always wear devilish grins, causing some who first see them to mistake them for trouble-making urchins. Kijimunas take pleasure in two pastimes: fishing and playing pranks. When a kijimuna grows distracted from its catch, it seeks out targets for its practical jokes. These hijinks often prove relatively harmless, but some escalate to the point of becoming injurious or potentially lethal. Most kijimunas genuinely do not understand how their “play” frustrates, harms, or otherwise impacts the targets of their tricks and are insulted when victims become angry rather than seeing the comedy of the situation. The insulted kijimunas then take retribution the only way they know how: with more elaborate pranks. A kijimuna stands only about 3 feet tall and weighs approximately 50 pounds. Its size belies its sinewy strength, gained from years of fishing and climbing tall banyan trees. Kijimuna can perform tier one fire magic.
Drops: 10 gald. Useless stolen junk
Location: Coastline
Tetrolimulus
Tier:2
Classification: Crab
Description: From a body like a strange crab sprouts the torso of a praying mantis, clad in coral-colored crustacean armor. Swaying hypnotically, it rattles razor-sharp claws and raises its long, rapier-like tail stinger. A terrifying mix of prehistoric arthropod and heavily armored mantis, the tetrolimulus is the stuff of nightmares for shipwrecked and abandoned mariners. Plated with a spiny crustacean exoskeleton, the upper body of the tetrolimulus is reminiscent of a very robust kind of mantis. Its raptorial forelimbs, folded as if in prayer, flash forward with frightening speed and precision to brutally slice opponents before they have had a chance to act. Captains and mutineers alike are quick to remind their enemies of these deadly claws and the creature’s other name, the “beach guillotine,” for the brutal justice it exacts on those put ashore for choosing the wrong side in a mutiny. With somewhat less panache, the tetrolimulus is often described as the “sea-mantis” because it resembles a crab’s strong legs and shell merged with a mantis’ powerful arms. Trailing behind is a scorpion’s deadly stinger. The creature’s durable, spiked shell covers five pairs of blade-like legs that work together to produce remarkable speeds even through challenging terrain. Truly a master of the beaches, the tetrolimulus has caught many mariners off guard with a blazing charge over varied terrain, perforating a noiseless trail through wet sand, then clattering over rocks with the sound of dice thrown across a table. Its final and most dangerous terror, held upright and waved like a regal scepter in combat, is the tetrolimulus’s tail stinger. The stinger is razor sharp along its outer edge, but its neat incisions are nowhere near as dangerous as the poison that coats its blade. Those who succumb to a dose of poison—called tetrodotoxin—are soon to be a meal for the sea-mantis. Muscle spasms and cramps accompany a gradual slowing of movement, hinting at oncoming paralysis and the agony of a neat butchering while still alive for easy consumption.
Drops: 10 gald
Location: Coastline
Scylla
Tier: 1
Classification: Oddity
Description: The scylla is one of the more nightmarish aberrations to blight the mortal world. Conflicting tales of her origins abound, from demonic flesh-crafting and arcane experiments to a divine curse handed down by a vengeful deity. The most popular stories cast the first scylla as the monstrous spawn of a union between a mortal and a god. Whatever the case, scyllas are fortunately quite rare, enough so that many consider them nothing more than tall tales told by sailors deep in their cups. Scyllas dwell along major shipping lanes, often near coastlines, where they use their spell-like abilities to lure entire ships to their doom. The hideous monsters are intelligent creatures, though half-mad with hunger and self-loathing. They normally do not use weapons, but when they do, they prefer to fight with light weapons wielded by their human-sized upper arms. However, they much prefer to keep their hands free to utilize magic items like wands, staves, and other powerful devices. They are immune to cold and mind control effects.
Drops: 10 gald
Location: Coastline